上下と前後左右に移動できて、ちょっとふわふわして、移動方向に少し傾くビヘイビア
using UnityEngine; using System.Collections; publicclass FlyingObject : MonoBehaviour { privateconstfloat G = 9.9f; // Use this for initializationvoid Start() { } // Update is called once per framevoid Update() { var velocity = new Vector3(0, 0, 0); velocity.x += Input.GetAxis("Horizontal"); velocity.y += Input.GetAxis("Vertical"); if (Input.GetButton("Fire1")) { velocity.z += 1.0f; } if (Input.GetButton("Fire2")) { velocity.z += -1.0f; } this.rigidbody.velocity = velocity * 500 * Time.deltaTime + new Vector3(0, G + Random.Range(0.0f, 10.0f), 0) * Time.deltaTime; var originalRotation = this.rigidbody.rotation; var zEular = 0.0f; if (this.rigidbody.velocity.x > 0) { zEular = -5.0f; } elseif (this.rigidbody.velocity.x < 0) { zEular = 5.0f; } var xEular = 0.0f; if (this.rigidbody.velocity.z > 0) { xEular = 5.0f; } elseif (this.rigidbody.velocity.z < 0) { xEular = -5.0f; } var eular = new Vector3(xEular, 0, zEular); this.rigidbody.rotation = Quaternion.Euler(eular); } }
rotationのQuaternion型を一回Vector3に戻して角度を再設定してるところとかポイント?