ぐぐってもWinRTの情報はよくひっかかるんですけどねぇ。
情報ソースはここらへんを見ればいいらしい。
個人的に超参考になるなと思ったのは以下のサイトです。 Windows* 8 Sensors Sample Application – A Ball in Hole Game Whitepaper | Intel® Developer Zonesoftware.intel.com
ということで、今回はUnity向けにdllとして提供しないといけなかったのでこんな感じになりました。
ヘッダー。
extern"C" { struct PluginVector3 { double x; double y; double z; }; __declspec (dllexport) PluginVector3 GetAccelerometer(); }
cpp
#include "stdafx.h"#include <InitGuid.h>#include <SensorsApi.h>#include <Sensors.h>#pragma comment(lib, "Sensorsapi.lib") __declspec (dllexport) PluginVector3 GetAccelerometer() { ISensorManager *pSensorManager; ISensorCollection *pMotionSensorCollection; ISensor *pMotionSensor; if (!SUCCEEDED(::CoCreateInstance(CLSID_SensorManager, NULL, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pSensorManager)))) { return PluginVector3(); } if (!SUCCEEDED(pSensorManager->GetSensorsByCategory(SENSOR_TYPE_ACCELEROMETER_3D, &pMotionSensorCollection))) { pSensorManager->Release(); return PluginVector3(); } if (!SUCCEEDED(pMotionSensorCollection->GetAt(0, &pMotionSensor))) { pMotionSensorCollection->Release(); pSensorManager->Release(); return PluginVector3(); } ISensorDataReport *pData; if (!SUCCEEDED(pMotionSensor->GetData(&pData))) { pMotionSensor->Release(); pMotionSensorCollection->Release(); pSensorManager->Release(); return PluginVector3(); } PROPVARIANT x = {}; if (!SUCCEEDED(pData->GetSensorValue(SENSOR_DATA_TYPE_ACCELERATION_X_G, &x))) { pData->Release(); pMotionSensor->Release(); pMotionSensorCollection->Release(); pSensorManager->Release(); return PluginVector3(); } PROPVARIANT y = {}; if (!SUCCEEDED(pData->GetSensorValue(SENSOR_DATA_TYPE_ACCELERATION_Y_G, &y))) { pData->Release(); pMotionSensor->Release(); pMotionSensorCollection->Release(); pSensorManager->Release(); return PluginVector3(); } PROPVARIANT z = {}; if (!SUCCEEDED(pData->GetSensorValue(SENSOR_DATA_TYPE_ACCELERATION_Z_G, &z))) { pData->Release(); pMotionSensor->Release(); pMotionSensorCollection->Release(); pSensorManager->Release(); return PluginVector3(); } pData->Release(); pMotionSensor->Release(); pMotionSensorCollection->Release(); pSensorManager->Release(); PluginVector3 v; v.x = x.dblVal; v.y = y.dblVal; v.z = z.dblVal; return v; }
これをUnityのプラグイン機能で取り込むことで、Win32でも加速度センサー使えるようになりそうだ。